![]() The second aspect is the final consequence is very brutal and global and once you know it this makes all previous good choices a bit less efficient, that's another error. Here is the first writing error, at least for most players that don't see enough positive in Outlaws faction. ![]() It's not really a choice because Outlaws don't feel like a morale choice. If for a player there's no morale balance then a lot of the dome city mechanic becomes flat. But I think for most players there's no balance Clerics and Berserkers are much more morale factions even if both have rotten members. I think a few players feel concerned and find two other factions bad enough to give some credit to Outlaws. The Outlaws faction doesn't have much to appeal from morale point of view. Then there's two aspects, the final consequence and the Outlaws in the game. Another example is Vivian quest and the choice you have to do, and that dig a bit more like find Separatist note to get a different highlight. For example it's hard not feel Brabbak unpleasant and choose teach him a lesson and it's hard not feel concerned by Riley misfortune. kinda off topic sorry, but there you I think that multiple choices are interesting and involve well the player. In this game you just sometimes get some totally "out of character" lines and it makes me feel like im just backseat gaming looking helplessly on as train wrecks lol. I dont think you can have too many cause in the end you still end up feeling that this is not exactly how I want my guy to behave but I guess I go with it since its the closest to the mark. I just shrugged and walked to sunset xDĮ: What I find most annoying about the quests in the game in overall is how it seems you can not make any moral decicions, no matter what the situation seems to derail to utter chaos no matter what choices you do and also as a person that has always liked pc rpg's like baldurs gate I love it when you have a LOT of options in conversation to choose from. the idea that you are taking part is fed to you from the moment you walk in to the dome. ![]() I was annoyed that my little "involvement", if you even can call it that, supposedly caused the place to fall to ruin. I mean I dont really care about them and them ♥♥♥♥♥♥♥ things up in a major way just because of some loser outlaw and getting everyone killed in a process just made me think like they were totally incompetent and pretty much got what they deserved. I find the whole domed city quest line left a bad taste to my mouth. The order probably doesn't count, but to be sure I'll give you the order I completed the quests with.ġ) Enter domed city with fake ID (avoid Gustav for now)Ģ) Go straight to Darrell and tell him you will help him, get quest from Lutz, then go back to Darrell and tell him nothing (deny 3 times)ģ) Complete the antenna mission and report back.Ĥ) Accept the quest from Gottfried, complete it and report back, than sleep for 8 days FAR FROM THE CITY, go back to find some not-so-friendly-looking robotsĥ) Take the quest from Erich, then go to Lutz but COMPLETELY AVOID speaking with RileyĦ) Take the quest from Alois, don't even speak with Paige during the quest (unless you want her mad at you), go straight to the dealer outside the city (if you remember his location, otherwise save, follow the quest normally and then reload), pickpocket him the package and get it to Alois.ħ) Get Vivian quest, then go straight to Nyra, talk to her and pay her 500 shards, then report back to Vivian and tell her to keep an eye on Nyra (not sure if this matters)Ĩ) Give cooper his ID, then speak to Hunterĩ) Speak to Riley and accept his quest, have a beer with Brabbak, then provoke him and teach that ♥♥♥♥♥♥♥ a lesson for disrespecting wamen outlaws, then report back to Rileyġ0) Talk to Fenk, help him stay in the city by speaking to Jorg, supporting Fenk ant telling him you were an Alb (I did not tell Caleb I was an alb though)ġ1) Go to Gustav (second gate guard) and tell him you WON'T deal with the outlawsĪnd there you have it, peace shall now reign, just sleep for eight days far from the city and go back to be sure nothing breaks
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